Item Behaviors
In Nova, item logic is implemented via ItemBehaviors
.
There are some default behaviors available, but you can also create your own custom behaviors.
Default Item Behaviors
For a list of all available default item behaviors, refer to the KDocs.
Custom Item Behaviors
You can create a custom item behavior by implementing the ItemBehavior
interface.
Base data components
The ItemBehavior
interface specifies a baseDataComponents
property, which are the default
data components of NovaItems
with that behavior.
Example usage:
override val baseDataComponents: Provider<DataComponentMap> = buildDataComponentMapProvider {
// item has max damage of 500
this[DataComponentTypes.MAX_DAMAGE] = 500
// item has a config-reloadable enchantable level taken from the "my_level" config entry
this[DataComponentTypes.ENCHANTABLE] = Items.EXAMPLE_ITEM.config.entry<Int>("my_level")
.map { level -> Enchantable.enchantable(level) }
}
Vanilla material properties
Some functionality can not yet be achieved by using data components, as it is still bound to the vanilla item type. For such cases, you can specify VanillaMaterialProperties which will change the client-side item type.
Client-side item stack
To modify the client-side item, you can override modifyClientSideStack
.
The data of the client-side stack will not be stored in the world and is only intended for display purposes.
Furthermore, the components of the client-side stack will not affect the tooltip, e.g. adding the DAMAGE
component
will not cause the damage value to be shown in the advanced tooltip. (Assuming advanced tooltips are handled by Nova
via /nova advancedTooltips
).
Inspecting client-side item data
You can inspect the client-side version of a server-side item stack by creating a client-side copy via
/nova debug giveClientsideStack
, then run /paper dumpitem
to print the item data in chat.
ItemBehaviorHolder and ItemBehaviorFactory
ItemBehaviorHolder
is a sealed interface with two implementations: ItemBehavior
and ItemBehaviorFactory
, where
ItemBehaviorFactory
creates ItemBehavior
instances based on a NovaItem
instance. This allows you to create
factories for your ItemBehaviors
that read from the item's config file.
class MyBehavior(value: Provider<Int>) : ItemBehavior {
private val value by value // (1)!
companion object : ItemBehaviorFactory<MyBehavior> {
override fun create(item: NovaItem): MyBehavior {
return MyBehavior(item.config.entry<Int>("value"))
}
}
}
- Delegating to the obtained provider makes this property config-reloadable without any additional code.
Now, you could, for example, assign the same ItemBehaviorFactory
to multiple items, while still accessing
different configs.
@Init(stage = InitStage.PRE_PACK) // (1)!
object Items {
val EXAMPLE_ITEM_1 = ExampleAddon.registerItem("example_1", MyBehavior) // configs/example_1.yml
val EXAMPLE_ITEM_2 = ExampleAddon.registerItem("example_2", MyBehavior) // configs/example_2.yml
val EXAMPLE_ITEM_3 = ExampleAddon.registerItem("example_3", MyBehavior) // configs/example_3.yml
}
- Nova will load this class during addon initialization, causing the item fields to be initialized and your items to be registered.
Item Data
Data for Nova's ItemStacks can be stored using CBF via the extension functions
ItemStack.storeData
and ItemStack.retrieveData
.
Default data for this can be added into an ItemBehavior's defaultCompound
.
Alternatively, it is also possible to store data in Bukkit's persistent data container.